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Battlefield 2042 - Gadgets
Highpoly concept model made by Lars Sowig.

Highpoly concept model made by Lars Sowig.

Highpoly concept model made by Lars Sowig.

Highpoly concept model made by Lars Sowig.

Battlefield 2042 - Gadgets

I worked on the hardware team at EA DICE where our main focus was on delivering weapons, vehicles & gadgets for BATTLEFIELD 2042.

My main area of focus was on delivering art for gadgets. My tasks included: Being part of the pre-production, writing briefs, managing outsourcing assets, implementing art into the engine, but also creating highpolys, and final in-game art.

Here in this post are some of the assets I got to build myself.
I will continue to update this post with seasonal content.

Some people I worked with closer during this project that I would like to give an extra thanks too:

Lars Sowig - Senior Concept Artist https://www.artstation.com/sowig
Rachel Van Deer Meer - Technical artist https://www.artstation.com/themissstabby
EA Shanghai
OF3D

The Hardware Team
David Olofsson - Lead https://www.artstation.com/davidolofsson
Claes Wikdahl - Senior technical artist
Joel Dabrosin - 3D Artist https://www.artstation.com/joeldabrosin
Anton Kavousi - 3D Artist https://www.artstation.com/manhwa
Per Jeppsson - 3D Artist https://www.artstation.com/perj
Helena Olkiewicz - 3D Artist
Maxemilian Roberts - 3D Artist https://www.artstation.com/maxemilian

More artwork